rotation - How to rotate a THREE.PlaneBufferGeometry with THREE.WaterShader and MirrorMesh -
in this example have three.planebuffergeometry watershader , water normals texture. if try delete rotation @ line 119, plane rotates expected shader , normals aren't working correct anymore distorted.
how can rotate without distortion?is changed @ watershader.js file?
i managed solve problem.. thought there changed @ watershader.js file. @ vertexshader (line 24) need change line 34 :
worldposition = mirrorcoord.xyz
to
worldposition = mirrorcoord.xzy
and problem solved!
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