c# - UNIDUINO HELP SWITCH CAMERA'S -


i need script go next camera every time press button on arduino, can't working can please me?

i got arduino communicating anity can't head around camera switching part.

could tell me how make button press hop next camera, need 1 button show camera's

using unityengine; using system.collections; using uniduino;  #if (unity_3_0 || unity_3_0_0 || unity_3_1 || unity_3_2 || unity_3_3 || unity_3_4 || unity_3_5)      public class digitalread : uniduino.examples.digitalread { } // unity 3.x #endif  namespace uniduino.examples {      public class digitalread2 : monobehaviour {          public arduino arduino;          public int pin = 2;         public int pinvalue;         public int testled = 11;         public int licht;         public int enable;         public int val = 0;         public gameobject cam1;         public gameobject cam2;         void start ()          {             arduino = arduino.global;             arduino.log = (s) => debug.log("arduino: " +s);             arduino.setup(configurepins);              cam1 = gameobject.find ("cam1");           }          void configurepins ()         {             arduino.pinmode(pin, pinmode.input);             arduino.reportdigital((byte)(pin/8), 1);             // set pin mode test led on board, pin 13 on arduino uno             arduino.pinmode(testled, pinmode.output);      }           void update ()          {              // read value digital input             enable = arduino.digitalread (pin);             licht = arduino.digitalread (pin);             pinvalue = arduino.digitalread(pin);             // apply value test led             arduino.digitalwrite(testled,pinvalue);             debug.log(pinvalue);              val = arduino.digitalread (pin);              arduino.digitalwrite (testled, val);             val = cam1.active = false;              val = cam2.active = true;            }     } } 

gameobject cam1, cam2;  void start(){    cam1 = find("camera_name");    cam2 = find("camera2_name");    cam1.enabled = true;    cam2.enabled = false;    void update(){    if(input.getbuttondown... // need  implement ur arduino && cam1,isactive())        cam1.enabled = false;        cam2.enabled = true;    if(input.getbuttondown... // need  implement ur arduino && cam2.isactive()) {        cam2.enabled = false;        cam1.enabled = true;  }

there might wrong. not able use unity tool now. not sure if can "cam1.enabled" or not.


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